Throwing you into quest dialogs unrequested is stealing away player agency. The triggering of cutscenes when approaching certain areas or NPCs is extremely annoying. It's particularly annoying when companions don't react to dialog choices in a way you would expect from their personality. They can't seem to get their abstraction of this system right, and how it works with your companions and dialog choices. The destruction system is meaningless, it creates artificial barriers in the game that make no sense. Uncovering backstory through discovery of notes and logs, a key enjoyable aspect of exploration, is now irrelevant because of the way the world is written. I found myself not caring for anyone in the game or the story at all. Apart from some interesting quests the writing is generally lazy. The characters are a mockery of characters in prior games. The second game exposes the developers for a lack of vision. Not the condition of the protagonist, not the way the NPCs behave towards you, not the changes to the world. In Elex 2 those minor 'gamey' incoherencies turn into yawning chasms of nonsense. You wanted to learn what happened to the world, you wanted to see where the story went. You wanted to learn what happened to the world, The first Elex had rough edges but you could overlook them because it was an engaging game. The first Elex had rough edges but you could overlook them because it was an engaging game. If you really need your Gohic fix you should tråhronicles of Myrtana: Archolos instead. I was a big Pyranha Bytes fanboy and even I can't recommend this. #Elex 2 system requirements upgradeExploration is still fun and can be rewarding and the Jetpack upgrade system is pretty neat. The environment and world design still look great. I don't have a monster PC, but still the framerates are so low for a game that looks like it was made in 2010 on a low budget. Not only are they small and have smaller hitboxes, but they also move around so fast that you can barelly hit. Ranged is still OP, like in most PB games, but the newly-includded flying enemies are the worst thing I've seen in a game latelly. A minor improvement for the Malee combat, but still bad even compared to other mediocre AA games like Greedfall. This is Gothic 3 level of fetch/kill quests, I think even modern MMOs have better design. Also quest design is even worse than the first game. I guess this is PB's idea of an emotional core. Also, Jax is so whiny and annoying and now he has a stupid kid and a nagging ex wife to deal with. In Elex 2 you'll be doing mostly the same thing, only without the few interesting bits of the Original. The premise of bringing together Traditionalists, Anarchists and the Religious to fight a Collectivist metahuman faction that seeks to transform and homogenize the entire planet is not something you see in most AAA games, where stories seem to be specifically made for Twitter feminists and redditors. The storyline of the first Elex was not what pretentious game journalists would call the "Citizen Kane of Gaming" but I liked it. Also, there seems to be fewer weapons than in the first game, so no more cool stuff like the Flamethrower or Chainswords. Magic seems to also be useless, at least for the Berzerker faction, as most guns you will get will deal more damage by the time you advance well enough into the game to get magic. Berzerkers went from Viking hippies to just hippies and the Outlaws are just as useless as in the first game. Morkons are just Clerics without the cool technology stuff. Yes, there are more factions now, but they are mostly a variation of the first 3. and this is it? A game that reuses 70% of the assets from the previous one but manages to have even less content. and this is it? A game that reuses 70% of They had more than 4 years to work on this, a bigger budget and more support from the Publisher. They had more than 4 years to work on this, a bigger budget and more support from the Publisher.
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